Character Stat Guide
Posted: Sat Aug 20, 2022 7:22 pm
Welcome to the everything-you-could-want guide on Groveborne's stat system. We strove to keep it clear, concise, and comprehensive, but by all means: if by the end you have any questions or concerns, hop over here and let us know, or drop a line on Discord! We'd be happy to help.
Stat Overview
Stats in Groveborne function as a quick overview of a character's skills and characteristics, summarizing strengths and weaknesses in six easily distinguished scores. Though interactions here are primarily narrative-driven, events and special RPs may sometimes incorporate 'challenge rolls,' or D20 roll-offs to determine an action's success or strength—and stats can influence their result. Campaigns exclusively use a character's stats to navigate, so while they are not required for roleplay, they are essential if you wanted to participate in campaigns.
Stat scores reflect not just innate ability and talent, but training, experience, and competence, as outlined below:
Distilling a character's aptitude down into a score can certainly present a challenge, but we weigh stats on a scale to help provide a point of reference. In DRoP: Legacy, a stat can range from 1–30, where 1 is 'abysmal,' 10 is 'average,' 20 is 'exceptional,' and 30 is 'remarkable.'
A character's initial stat value, or starting points, will be rolled by a moderator and included in a character's approval post. Once your character's points are available, you're welcome to assign them however you like, up to the cap of 30 and total value.
For human characters, initial values are separated by age groups and determined by dice roll, from within the ranges below:
AGE | STAT TOTAL
15–20 = 50–80 points
21–25 = 60–90 points
26–45 = 70–100 points
46–65 = 55–85 points
Characters outside these age ranges do not have stats and use a basic D20 for challenge rolls where applicable.
Non-human sentient species such as Companions and Gryphons also receive stats, from a total roll between 80–100. They utilize the same stat guidelines, ranges and caps outlined above. They may also attain Traits and Skills and have just as many starting slots as a human character.
Level Ups
Occasionally, characters may receive additional stat points from Level Ups by participating in special events. When an event has the potential to award levels, it will be documented in its info post (typically its first post).
Levels will be distributed at the conclusion of an event to all qualifying characters by a moderator, and posted in a character's profile as a log post documenting 5 points have been earned. Once a level has been awarded, players are welcome to distribute the points however they like, up to the stat cap of 30.
Stat Overview
Stats in Groveborne function as a quick overview of a character's skills and characteristics, summarizing strengths and weaknesses in six easily distinguished scores. Though interactions here are primarily narrative-driven, events and special RPs may sometimes incorporate 'challenge rolls,' or D20 roll-offs to determine an action's success or strength—and stats can influence their result. Campaigns exclusively use a character's stats to navigate, so while they are not required for roleplay, they are essential if you wanted to participate in campaigns.
Stat scores reflect not just innate ability and talent, but training, experience, and competence, as outlined below:
- Strength
Used in brute force or tests of strength. For example, pushing, pulling, lifting, or breaking things. - Dexterity
Applied in feats of speed, agility, and stealth. Involved in moving quickly, quietly, or nimbly. Deftness may also use DEX. - Constitution
A character's defense, resistance, and stamina. Used primarily to reduce or block damage, but also represents endurance and the ability to push physical limits. - Intelligence
Utilized in scenarios relying on logic, education, memory, or reasoning; such as investigating, recalling, deducing, and some technical skills like successfully executing a disguise. - Wisdom
Represents intuition, perception, and will. Empathizing, reading nonverbal communication, observational skills (including some types of survival skills, such as tracking), and determination checks all use WIS. - Charisma
Used when influencing or entertaining others. A CHR check might occur when deceiving, intimidating, persuading, performing, or lying, for example.
Distilling a character's aptitude down into a score can certainly present a challenge, but we weigh stats on a scale to help provide a point of reference. In DRoP: Legacy, a stat can range from 1–30, where 1 is 'abysmal,' 10 is 'average,' 20 is 'exceptional,' and 30 is 'remarkable.'
A character's initial stat value, or starting points, will be rolled by a moderator and included in a character's approval post. Once your character's points are available, you're welcome to assign them however you like, up to the cap of 30 and total value.
For human characters, initial values are separated by age groups and determined by dice roll, from within the ranges below:
AGE | STAT TOTAL
15–20 = 50–80 points
21–25 = 60–90 points
26–45 = 70–100 points
46–65 = 55–85 points
Characters outside these age ranges do not have stats and use a basic D20 for challenge rolls where applicable.
Non-human sentient species such as Companions and Gryphons also receive stats, from a total roll between 80–100. They utilize the same stat guidelines, ranges and caps outlined above. They may also attain Traits and Skills and have just as many starting slots as a human character.
Level Ups
Occasionally, characters may receive additional stat points from Level Ups by participating in special events. When an event has the potential to award levels, it will be documented in its info post (typically its first post).
Levels will be distributed at the conclusion of an event to all qualifying characters by a moderator, and posted in a character's profile as a log post documenting 5 points have been earned. Once a level has been awarded, players are welcome to distribute the points however they like, up to the stat cap of 30.